#include "global.h"

/* Obsolete: use DifficultyClass. */
/* DifficultyClass was the old name for enum Difficulty, right? -Chris */
/* Maybe, but that wouldn't make sense.  I might have meant DifficultyMeter, whose
 * functionality is a superset of DifficultyIcon; this class can probably be phased
 * out. -glenn */

#include "DifficultyIcon.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "Steps.h"
#include "GameState.h"
#include "RageDisplay.h"
#include "arch/Dialog/Dialog.h"
#include "Trail.h"

DifficultyIcon::DifficultyIcon()
{
	m_bBlank = false;
}

bool DifficultyIcon::Load( CString sPath )
{
	Sprite::Load( sPath );
	int iStates = GetNumStates();
	if( iStates != NUM_DIFFICULTIES  &&  iStates != NUM_DIFFICULTIES*2 &&  iStates != NUM_DIFFICULTIES*4 )
	{
		CString sError = ssprintf(
			"The difficulty icon graphic '%s' must have %d, %d, or %d frames.  It has %d states.", 
			sPath.c_str(), 
			NUM_DIFFICULTIES,
			NUM_DIFFICULTIES*2,
			NUM_DIFFICULTIES*4,
			iStates );
		Dialog::OK( sError );
	}
	StopAnimating();
	return true;
}

void DifficultyIcon::SetFromSteps( PlayerNumber pn, Steps* pSteps )
{
	if( pSteps == NULL )
		m_bBlank = true;
	else
		SetFromDifficulty( pn, pSteps->GetDifficulty() );
}

void DifficultyIcon::SetFromTrail( PlayerNumber pn, Trail* pTrail )
{
	if( pTrail == NULL )
		m_bBlank = true;
	else
		SetFromDifficulty( pn, pTrail->m_CourseDifficulty );
}

void DifficultyIcon::SetFromDifficulty( PlayerNumber pn, Difficulty dc )
{
	m_bBlank = false;
	switch( GetNumStates() )
	{
	case NUM_DIFFICULTIES:		SetState( dc );			break;
	case NUM_DIFFICULTIES*2:	SetState( dc*2+pn );	break;
	case NUM_DIFFICULTIES*4:    SetState( dc*4+pn );    break;
	default:					m_bBlank = true;		break;
	}	
}

/*
 * (c) 2001-2004 Chris Danford
 * All rights reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, and/or sell copies of the Software, and to permit persons to
 * whom the Software is furnished to do so, provided that the above
 * copyright notice(s) and this permission notice appear in all copies of
 * the Software and that both the above copyright notice(s) and this
 * permission notice appear in supporting documentation.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
 * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
 * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
 * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
 * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
 * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
 * PERFORMANCE OF THIS SOFTWARE.
 */
